
Story-wise, they are an astronomical threat. They’re just annoying - at least mechanically.

I don’t die to them all that often but I find myself reloading saves just because they happened to kill an NPC or two. Dragon attacks are more or less a nuisance. Mammoths are also bastards to take on and Dwemer ruins are perhaps the most difficult dungeons in the game because of the automatons and the Falmer. Their clubs kill you in a single hit, walloping you into the stratosphere - in this matchup, you’re the centurions and mages being mercilessly slaughtered.

The giants are tougher - especially at earlier levels. The dragons are never the strongest enemies. RELATED: If You're Tired Of Waiting For The Elder Scrolls 6, The Elder Scrolls Online Fills The Gap Nicely That’s why, in Skyrim, most fights are a cakewalk. They are powerful and capable of great feats. This mythical power is often found in emperors like Uriel Septim due to their bloodline. They are summoned and given their power by the gods themselves, particularly Akatosh. You play as the Dovahkiin, a mortal being with the blood and soul of a dragon. After your escape, when you're helping Whiterun and its jarl deal with the dragon incursion, another fight breaks out.

It’s all I can do to stay alive - I’m weak with nothing but an iron sword and some musty rags. While Alduin takes down centurions and mages, I stumble towards the torture dungeon in the basement. Helgen was terrifying due to its aura of insurmountable dread. I went into Skyrim without any information or knowledge. When you’re being walked over to the executioner, just as you’re about to get your head lopped off, there’s a great big bellow from the mountains that sounds like thunder spliced with the howls of a coyote - I didn’t know what the hell it was. When I first played Skyrim, sat in the solemn carriage ride to the chopping block, it wasn’t clear how I would get out of that predicament.
